Work Experience
Animorph, London, UK | Oct 2023 - Present, XR Developer
Spearheaded the development of innovative Mixed Reality (MR) applications targeted at enhancing clinical therapies for conditions like Alzheimer’s and Stroke,, in collaborations with leading UK healthcare institutions and companies.
Oversaw the full development lifecycle, from initial stakeholder consultations to deployment and clinical evaluation phases, with a commitment to ongoing enhancements. - Leveraged cutting-edge technology, including the Quest 3, and advanced Machine Learning techniques to pioneer solutions aimed at amplifying human capabilities, be it for therapeutic tools or interactive games.
Developed an AR-based game designed to enrich the hospital experience for children, taking charge of creation of game mechanics, graphic design, and feature coding. This project emphasised fun and engaging gameplay, inadvertently providing real-world benefits to young patients through interactive experiences.
UCL Institute of Cognitive Neuroscience, London, UK | May 2023 - Oct 2023, XR Developer
Coding a standalone Mixed Reality (MR) application for Alzheimer’s research, incorporating intuitive user-friendly design, and comprehensive guidance for ease of use in the elderly population.
Enhancing effectiveness through integrating proven research methodologies with data recording, real-time feedback, and generated task angles in coding & design, quadrupling the spatial data gathered from each participant.
Working closely with leading researchers and practicing clinicians in order to implement their comments. Including stream and remote control capabilities, customizable settings, and safety features for flexibility and control in experiments.
Asif Khan Studio, London, UK | Oct 2018 - 2022, Architectural Assistant and Designer
Managed the $15M reconstruction of Tselinny Contemporary Art Museum, Almaty, working on both design and execution. Pioneered a distinctive design tailored to the client’s vision, setting the museum apart in its artistic presentation. Ensured alignment with stakeholder needs through clear communication and supervised all stages of construction, ensuring timely delivery with the highest standards. Developed advanced tools and methodologies using CAD, 3D modeling, and code to effectively communicate design intricacies and engineer the structure.
Played a supervising role on the Dubai EXPO 2020 site, overseeing the implementation of public realm, pavilions, monuments, and entry portals. Managed procurement and delivery from multiple countries such as China, US, Hungary and UK, contributing to 24M visits during the EXPO. -
Involved in the £437M reconstruction of Museum of London’s new Smithfields Market location. Collaborated with conservationists and engineers to modernize a 19th-century building, aligning historical integrity with 21st-century innovations.
Education
Goldsmiths | London, UK
- MA Virtual and Augmented Reality
Bartlett School of Architecture, UCL | London, UK
-BSc Architecture
Email
asan@angrytengri.com
Social
@angrytengri
Git
@AngryTengri
Skills
Design: Adobe Suit, Photography, Video Editing, Grasshopper, Parametric Design, Physical Model-making
Coding: C++, C#, Javascript, Python ML - TF Keras
Development: Unity, AR Kit, AR Core, Spark AR, Lens Studio, Unreal Engine, Effect House
Technical: Technical Drawing, CAD, Revit
Graphics; Rhino 3D, Blender, Vray, Enscape, Maya